Error: No match for email address or password. Password forgotten? Click here. Advanced Search. Morgrave Miscellany Fantasy Grounds. Parker , Trevor Armstrong. MOD Virtual Tabletop. Average Rating 2 ratings. Bundles containing this product:.
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Please log in to add or reply to comments. Any intention to update this module with the same treatment as the PDF document? Hi Ashton, We just received the changelog from the authors today. We will be working on updating this module in the coming weeks and post when it is complete. Many thanks. This is only the Fantasy Grounds module. See All Ratings and Reviews. Narrow Results.
DMs Guild. Guild Adept. Van Richten's Guide to Ravenloft. Descent into Avernus. Ghosts of Saltmarsh. Tomb of Annihilation. Product Type. We offer a wide range of options with some surprising combinations! This supplement is the culmination of our passion for medicine and gaming. It features nine stories, written by excellent DM's Guild creators, fully illustrated and presented in a familiar yet unique layout. This book is the ultimate adventure anthology for introducing disease in fantasy gaming.
This page book gives you the information you need to delve deeper into your Eberron story or character. It includes an expansive deep dive of Khorvaire from the Demon Wastes to the coasts of the Lhazaar Principalities, and a plethora of intrigue and noir story hooks in between. Is there a rush? If you're not playing an Eberron game today, you can wait and see. That puts this in the same neihborhood as a Kickstarter board game that puts out an expansion Kickstarter before the base board game ships - finish step 1 before selling step 2.
Keith is not working on the WGtE. His part of the book is finished. The only thing missing is the Artificer, and it's WotC's responsability. Also he is not in charge of the mechanics in the Miscelanny, he said he did only the lore, because he is not familiar enough with the 5e mechanics to design for it.
At the very least getting extensive input. But he does not have editorial control over the artificer, not what is in it, neither when will it be added to WGtE, so that point of him having to wait for the book to be finished to work on something else makes little sense to me.
Rellott Explorer. Cap'n Kobold Hero. Rellott said:. Wrathamon Adventurer. Morrus said:. ChaosOS Legend. Bought and read through the book. The mechanics are pretty heavily from Ruty, to the point that a few of the subclasses College of Keys for example are reprints from a previous product Xanatha's Lost Notes to Everything Else.
Given that subclasses are what draw a lot of attention, it's important that these are balanced. The later features aren't that much better than eldritch knight, but for something that was supposed to be a highlight of the book I'm disappointed more development time wasn't spent on getting it to a reasonable level.
The other subclass that stands out as a mess is the Host Warlock, which breaks all sorts of 5e design standards in a confusing take on symbiotes. There's a few "alternate class options" sidebars, most of which are reasonable, but the Silverbow is just egregious. For the Races section, the sub races themselves are both flavorful and balanced. However, the halfling section brings back some old favorite unique halfling weapons as hideously complex designs, oozing with 3.
One clever highlight is the "Children of Khyber" section, which allows a character to start with an aberrant mark. Rather than making an aberrant mark subrace for every race, there's an aberrant mark race with each subrace representing human or dwarf or elf or The fledgeling dragonmarks allow a character to develop a dragonmark post-character-creation, however I'm not sure that's totally necessary. I had a PC who wanted to develop their mark of making mid-campaign, and it was easy enough for them to just swap from Vuman to Mark of Making in a small rebuild.
Now, it's Another casting of Teleportation Circle, redundant with the greater mark? The last two chapters felt like a waste to me - the advice on noir campaigns is eh, and the level 0 rules just don't have any place in 5e, where level 1 characters already die to a stif fwind. Fortunately, Ruty has indicated that they will be taking feedback and issuing a revision in a month, which will hopefully fix all the mechanical issues.
ChaosOS said:. Cap'n Kobold said:.
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